Ocarina of Time Majora's Mask. Super Smash Bros. Melee Super Smash Bros. Adult Link playing the Ocarina of Time with Navi. Non-Canon Information. Trophy Information Super Smash Bros. When used in conjunction with three Spiritual Stones , it opened the way to where the Master Sword rested. In Majora's Mask , it gave Link limited control over time, but it has other uses: it's fun to play as a musical instrument. The Ocarina of Time! Please keep this a secret from everyone The Temple of Time is the entrance through which you can enter the Sacred Realm from our world.
But the entrance is sealed with a stone wall called the Door of Time. And, in order to open the door, it is said that you need to collect three Spiritual Stones. And another thing you need However, he didn't believe it was a prophecy I can sense that man's evil intentions! What Ganondorf is after must be nothing less than the Triforce of the Sacred Realm.
He must have come to Hyrule to obtain it! And, he wants to conquer Hyrule I will protect the Ocarina of Time with all my power! He shall not have it! You go find the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, and then defeat him! This is the Royal Family's hidden treasure which Zelda left behind. It glows with a mystical light Can you hear me? It's me, Zelda Link, when you hold this Ocarina in your hand I won't be around anymore I wanted to wait for you, but I couldn't delay any longer At least I could leave you the Ocarina and this melody This song opens the Door of Time Now, Link.
Play this melody in front of the altar in the Temple of Time. You must protect the Triforce! Excellent work! As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm Yes, I owe it all to you, kid! As a Sage, I can return you to your original time with it. The sense of perspective is lost to the player in many early 3D titles, and creating a system in which this wasn't the case was one of the hardest challenges that the Ocarina of Time team at Nintendo had to overcome.
Another challenge was creating walls out of polygons according to dungeon designer Eiji Onozuka. According to him, Link had a variety of impressive maneuvers but unfortunately many of his moves would cause him to "clip through walls" such as the Hookshot. According to Onozuka, the mappers of Ocarina of Time , of which there were three, had the most trouble of the entire game, and he said that there would be occasions where they would actually cry.
There were many times when the designers would change the basic moves of Link, which would cause the mappers to totally redo what they had done in the maps to accommodate what the designers had altered.
Eiji Aonuma explained that time travel was included to allow players to play as both young Link and adult Link. He said one of their goals with time travel was to have what young Link does in the past effect what happens in the future. They also wanted there to be a distinct difference between the two time periods, with Link's childhood being a peaceful place run by the Hylian Royal Family and the adult Link phase to be smitten by Ganondorf's malevolent rule.
An ocarina was an item that the player could use in The Legend of Zelda: A Link to the Past on the SNES, though it wasn't until this game did Miyamoto suggest allowing the player to actually play it using the Nintendo 64 controller's buttons.
Eiji Aonuma said they were also influenced to use it because the Nintendo 64 controller looks slightly like an ocarina. Early on in development, the team knew that they wanted to incorporate magic of some sort. They decided to do this through the ocarina.
By playing a song that Link has learned, the player can cause one of many things to happen, whether it be changing the weather, talking to people far away, or causing the sun's light to appear in dark dungeons.
According to Eiji Aonuma, the composer Koji Kondo had a hard time trying to think of catchy songs using a five note format. Using the controller as an instrument was used in many future games. Eiji Aonuma speculated that after Ocarina of Time , Shigeru Miyamoto wanted to use the idea of controlling an instrument via the controller as a full blown game.
He accomplished that goal with the Wii game Wii Music. When creating the game, Miyamoto wanted to make absolutely sure that when Link exits Kokiri Forest and enters Hyrule Field, he will be awed by what he sees.
A huge landscape with an outstanding musical score accompanying it. Eiji Aonuma has stated that this part of the game is his favorite. It tells the player then their adventure starts now. Field designer Makoto Miyanaga has stated that in the beginning Hyrule Field was "terribly uninteresting". There was barely anything to do in Hyrule Field, though the planners decided to add things such as wind, temperature, and atmosphere. The changing time of day is also apparent in Hyrule Field more so than any other location.
Getting the sun to rise, then set, followed by the subsequent moon, was a challenge for the developers, as was getting the correct color tones as well. The Nintendo 64 was capable of producing fog, so they took advantage of it, though Makoto Miyanaga stated that they didn't want to overuse it, so they had an appropriate amount of fog during the different times of the day, with the morning having the most.
As the day progressed, they altered the thickness of the fog. Yoshiki Haruhana was a character designer in Ocarina of Time. The various characters in the game caused a lot of problems. In all there were 60 in the game, which was at the time quite a lot. Each character, according to him, took around 2 to 3 days to create, and that was minor characters rather than the most prominent ones such as Link, Ganondorf and Zelda.
Character designer Satoru Takizawa wanted to make the characters feel real to the player. He wanted to design them with realistic and interesting animations and give them unique emotions. Link is obviously the main character in the game. Both the adult and child versions of Link were programmed with identical animations. According to Yoshiaki Koizumi the team involved with programming movements with to the Uzumasa movie studio in Japan to observe the sword battles and how to make certain actions look.
May 25, May 5, Retrieved June 28, Club Nintendo. June 21, June 16, Retrieved September 21, CBS Interactive Inc. Retrieved July 7, Issue Retrieved June 17, Retrieved February 2, Retrieved February 3, Metacritic here states that Ocarina of Time is "[c]onsidered by many to be the greatest single-player video game ever created in any genre Retrieved January 8, The Legend of Zelda portal Video games portal s portal.
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